most people i speak to often stop playing this game because of these physics. its because you have a radical group of high level players that demand slow dragging to have the same dmg potential because thats how they rock. Other games get ♥♥♥♥ and lower grades for bad physics but somehow this game does not. it are childish 4th grade physics, this is the level of rational physcis which a child posesses when he comes out of the birthcanal. its like shooting a bullet with 10 m/s instead of 150 m/s and getting the same damage potential. Lets face it these are ♥♥♥♥ poor physics. i have no problem with people slow dragging it's just stupid that a slow dragged attack with lower velocity and lower acceleration has the same damage potential as a sword moving with high velocity and high acceleration. it's just getting hit before anitmation completes or before collision detection register a real collision. i even met people with spear that pulled their spear back before thrusting, and when they drew their spear back i already get hit. The animation starts and it's not even close near you and you get hit before the sword even moves your way. this is especially true for specific weapons and happens often with zweihander and sometimes brandistock. Sometimes you are completely out of reach and you still get hit which is utter ♥♥♥♥♥♥♥♥. just normal or further away ) you get hit. the animation long stopped far in front of you and the blade of the sword never touched you and you still get hit.Īlso when someone is doing a overhand with short reach weapons ( and sometimes long ) and you stand behind them ( not close. you are standing next to your opponent and he is not hitting you. When a 2 hander swing is going and it reaches the end of its swing. but i have to admit i use this to my advantage to defeat people. Objects seem to have invisible walls around them which can trap you or restrict your movement. for example i once got hit by a flail that suddenly had the reach of spear just because he was standing on the stairs ( LOL). sometimes to bizarre measures that are completely unrealistic. also when you stand on a stairs your reach will change. on stairs you sometimes have to look and block in bizarre camera positions. If you stand on a wooden plank or ledge, or something that is 1 cm high your block won't register if you stand on the edge of that object. BAD MAP DESIGN IN CORRELATION WITH PHYSICS it often happens with the brandistock more compared to other weapons.ĥ. it's stupid and i have lost matches against level 50+ people that i should have beaten if it weren't for this stupid glitch. sometimes your hit or block just won't register. i usually have a K/D ratio of 2.0 every game, it just makes the game unattractive for new people. i try to help the noobs by playing in their team but i am often the only level 39 along with level 20 or lower leveled people/noobs in agatha against 40 + level masons. This just makes the game unattractive for most noobs. usually one of them switch teams but the majority of high level players keep licking peanut butter of eachothers balls in the mason team. usually i call out those high players on ''being ♥♥♥♥♥♥♥ that do not like challenges''. Most high level people bunch up on the masons. im just saying that some of them are complete utter ♥♥♥♥♥♥♥♥ that negatively impact the game for most people especially newcomers. I KNOW these exploits can be regarded as skill, i have no trouble blocking them. i purely defeat high level players by thinking ahead and making use of the enviroment. just these exploits or stupid moves.Ī sidenote i do not use these moves and never will. i have no problem blocking normal attacks with lag. It takes a minute to boot a player and in that minute a lag spike makes all the difference with ''instant hits no animation moves ''. Usually some people with ♥♥♥♥ pings or just random lag spikes render the game laggy which makes these '' autistic spinning moves with missing frames '' impossible to block. The problem with this is that you cannot have lag otherwise they are unblockable, your block in most cases will not register them. maybe 85 % or 90 %, i even can block the overhand while they are looking down or the 180 instant animation overhand with 2 handers without any problem. I have fought against people that have moves that your block won't register no matter what you do, i even asked these players if those moves can be blocked and they said they cannot be blocked.Ģ AUTISTIC MOVES THAT HAVE MISSING FRAMESįirst i have to say i block these with high succes rate. i never have a K/D ratio that is lower than 1.0 and in almost every game i have a K/D 2.0. First let me say i am level 39, i have defeated alot of lvl 50 and 60 people in one on one combat with melee weapons.
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